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tono/backend/nodes/level_rotate.py
matei jordache d4c5cf4670
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add a few more nodes
2026-05-18 20:55:46 -07:00

76 lines
2.2 KiB
Python

"""Level Rotate — level by physically rotating the data plane."""
from __future__ import annotations
import numpy as np
from scipy.ndimage import map_coordinates
from backend.node_registry import register_node
from backend.data_types import DataField
@register_node(display_name="Level Rotate")
class LevelRotate:
@classmethod
def INPUT_TYPES(cls):
return {
"required": {
"field": ("DATA_FIELD",),
}
}
OUTPUTS = (
('DATA_FIELD', 'leveled'),
)
FUNCTION = "process"
DESCRIPTION = (
"Level by physically rotating the data plane. Fits a best-fit plane, "
"converts its slopes to tilt angles, then rotates the surface by "
"those angles using interpolation rather than algebraic subtraction."
)
KEYWORDS = ("rotate", "tilt", "level", "plane")
def process(self, field: DataField) -> tuple:
data = np.asarray(field.data, dtype=np.float64)
yres, xres = data.shape
# Fit plane: z = a + bx*x + by*y (x,y in pixel coords)
yy, xx = np.mgrid[:yres, :xres].astype(np.float64)
A = np.column_stack([np.ones(yres * xres), xx.ravel(), yy.ravel()])
coeffs, _, _, _ = np.linalg.lstsq(A, data.ravel(), rcond=None)
_, bx, by = coeffs
# Convert pixel slopes to tilt angles
alpha_x = np.arctan(bx)
alpha_y = np.arctan(by)
# Build rotation: for each output pixel, find where it came from
cx = (xres - 1) / 2.0
cy = (yres - 1) / 2.0
cos_x = np.cos(alpha_x)
cos_y = np.cos(alpha_y)
# Source coordinates after removing tilt
src_x = xx.copy()
src_y = yy.copy()
src_z = data.copy()
# Rotate about x-axis (corrects y-tilt)
dy = yy - cy
src_y_rot = cy + dy * cos_y
src_z = src_z - dy * np.sin(alpha_y)
# Rotate about y-axis (corrects x-tilt)
dx = xx - cx
src_x_rot = cx + dx * cos_x
src_z = src_z - dx * np.sin(alpha_x)
# Resample with the adjusted z values
result = map_coordinates(src_z, [src_y_rot, src_x_rot], order=1,
mode='nearest')
return (field.replace(data=result),)