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tono/docs/nodes/Shade.md
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Shade

Render a DATA_FIELD as a directional hillshade image using Lambertian reflectance. Surface normals are estimated from Sobel gradients, and shading intensity is computed from the dot product with a configurable light direction. Equivalent to Gwyddion's shade.c module.

Inputs

Name Type Required Description
field DATA_FIELD Yes Input surface field to shade

Outputs

Name Type Description
shaded DATA_FIELD Shaded surface rendering

Controls

Name Type Default Description
azimuth FLOAT 0.0 Light direction in degrees: 0 = north, 90 = east, 180 = south, 270 = west (0360)
elevation FLOAT 45.0 Light elevation angle above the horizon in degrees (090)
blend FLOAT 0.5 Blend factor between original data and shading: 0.0 = original data only, 1.0 = shading only (0.01.0)

Notes

  • Surface normals are computed using Sobel gradient operators, providing good noise resilience compared to simple finite differences.
  • An azimuth of 315° (northwest illumination) is a common choice that produces natural-looking topographic shading.
  • Elevation of 90° gives flat, uniform lighting; lower angles emphasize surface texture and fine features.
  • The blend parameter controls how much shading modulates the original height data. Use 0.5 for a balanced view, or 1.0 for pure shaded relief.