Files
tono/backend/nodes/view_3d.py

246 lines
9.2 KiB
Python

from __future__ import annotations
import base64
import io
import numpy as np
from backend.node_registry import register_node
from backend.execution_context import emit_mesh
from backend.data_types import (
COLORMAPS,
DataField,
ImageData,
MeshModel,
_annotation_context_from_field,
colormap_to_uint8,
normalize_for_colormap,
resolve_colormap_input,
)
def _darken_colors(colors: np.ndarray, factor: float) -> np.ndarray:
return np.clip(np.rint(colors.astype(np.float32) * factor), 0, 255).astype(np.uint8)
def _grid_triangle_indices(nx: int, ny: int, *, reverse: bool = False) -> list[list[int]]:
faces: list[list[int]] = []
for iy in range(ny - 1):
for ix in range(nx - 1):
a = iy * nx + ix
b = a + 1
c = a + nx
d = c + 1
if reverse:
faces.append([a, b, c])
faces.append([b, d, c])
else:
faces.append([a, c, b])
faces.append([b, c, d])
return faces
def _build_mesh_model(z: np.ndarray, colors_u8: np.ndarray, z_scale: float, make_solid: bool) -> MeshModel:
ny, nx = z.shape
zmin = float(z.min())
zmax = float(z.max())
z_range = zmax - zmin if zmax != zmin else 1.0
top_vertices = np.empty((nx * ny, 3), dtype=np.float32)
top_colors = colors_u8.reshape(-1, 3).astype(np.uint8)
for iy in range(ny):
py = iy / max(ny - 1, 1) - 0.5
for ix in range(nx):
idx = iy * nx + ix
px = ix / max(nx - 1, 1) - 0.5
pz = ((float(z[iy, ix]) - zmin) / z_range - 0.5) * z_scale
top_vertices[idx] = (px, pz, py)
faces = _grid_triangle_indices(nx, ny)
if not make_solid:
return MeshModel(vertices=top_vertices, faces=np.asarray(faces, dtype=np.int32), colors=top_colors)
base_y = float(top_vertices[:, 1].min())
bottom_vertices = top_vertices.copy()
bottom_vertices[:, 1] = base_y
bottom_colors = _darken_colors(top_colors, 0.35)
vertices = np.vstack([top_vertices, bottom_vertices]).astype(np.float32)
colors = np.vstack([top_colors, bottom_colors]).astype(np.uint8)
bottom_offset = len(top_vertices)
faces.extend([[a + bottom_offset, b + bottom_offset, c + bottom_offset] for a, b, c in _grid_triangle_indices(nx, ny, reverse=True)])
def _add_wall(a: int, b: int):
faces.append([a, a + bottom_offset, b])
faces.append([b, a + bottom_offset, b + bottom_offset])
for ix in range(nx - 1):
_add_wall(ix, ix + 1)
top_row = (ny - 1) * nx
_add_wall(top_row + ix + 1, top_row + ix)
for iy in range(ny - 1):
_add_wall((iy + 1) * nx, iy * nx)
_add_wall(iy * nx + (nx - 1), (iy + 1) * nx + (nx - 1))
return MeshModel(vertices=vertices, faces=np.asarray(faces, dtype=np.int32), colors=colors)
@register_node(display_name="3D View")
class View3D:
_CUSTOM_PREVIEW = True
@classmethod
def INPUT_TYPES(cls):
return {
"required": {
"field": ("DATA_FIELD", {"label": "mesh"}),
"colormap": (["auto"] + list(COLORMAPS), {"hide_when_input_connected": "colormap_map"}),
"z_scale": ("FLOAT", {"default": 1, "min": 0.1, "max": 10.0, "step": 0.05}),
"resolution": ("INT", {"default": 128, "min": 32, "max": 512, "step": 16}),
"make_solid": ("BOOLEAN", {"default": False}),
"camera_azimuth": ("FLOAT", {"default": 0.0, "hidden": True}),
"camera_polar": ("FLOAT", {"default": 1.1, "hidden": True}),
"camera_distance": ("FLOAT", {"default": 1.8, "hidden": True}),
"viewport_snapshot": ("STRING", {"default": "", "hidden": True}),
},
"optional": {
"map_field": ("DATA_FIELD", {"label": "map"}),
"colormap_map": ("COLORMAP", {"label": "colormap"}),
},
}
RETURN_TYPES = ("MESH_MODEL", "IMAGE")
RETURN_NAMES = ("mesh", "viewport")
FUNCTION = "render"
OUTPUT_NODE = True
DESCRIPTION = (
"Interactive 3D surface view of a DATA_FIELD. "
"Use the mesh input for geometry and optionally a second map input for coloring. "
"Drag to rotate, scroll to zoom. z_scale exaggerates height."
)
_broadcast_mesh_fn = None
_current_node_id: str = ""
def render(
self, field: DataField,
colormap: str, z_scale: float, resolution: int, make_solid: bool = False,
camera_azimuth: float = 0.0, camera_polar: float = 1.1, camera_distance: float = 1.8,
viewport_snapshot: str = "",
map_field: DataField | None = None, colormap_map=None,
) -> tuple:
from scipy.ndimage import map_coordinates
data = field.data
yres, xres = data.shape
step_y = max(1, yres // resolution)
step_x = max(1, xres // resolution)
z = data[::step_y, ::step_x].astype(np.float32)
ny, nx = z.shape
zmin, zmax = float(z.min()), float(z.max())
color_field = map_field if map_field is not None else field
color_data = color_field.data
if color_field is field and color_data.shape == z.shape:
color_samples = z
elif color_field is field:
color_samples = color_data[::step_y, ::step_x].astype(np.float32)
else:
x_phys = np.linspace(field.xoff, field.xoff + field.xreal, nx, dtype=np.float64)
y_phys = np.linspace(field.yoff, field.yoff + field.yreal, ny, dtype=np.float64)
grid_y, grid_x = np.meshgrid(y_phys, x_phys, indexing="ij")
map_x = np.clip(
(grid_x - color_field.xoff) / max(color_field.xreal, 1e-12) * max(color_field.xres - 1, 0),
0.0,
max(color_field.xres - 1, 0),
)
map_y = np.clip(
(grid_y - color_field.yoff) / max(color_field.yreal, 1e-12) * max(color_field.yres - 1, 0),
0.0,
max(color_field.yres - 1, 0),
)
color_samples = map_coordinates(
color_data.astype(np.float64),
[map_y, map_x],
order=1,
mode="nearest",
).astype(np.float32)
z_norm = normalize_for_colormap(
color_samples,
offset=color_field.display_offset,
scale=color_field.display_scale,
data_min=float(color_field.data.min()),
data_max=float(color_field.data.max()),
)
resolved_colormap = resolve_colormap_input(
colormap,
colormap_input=colormap_map,
inherited=color_field.colormap,
default="gray",
)
colors_u8 = colormap_to_uint8(z_norm, resolved_colormap)
mesh_model = _build_mesh_model(z, colors_u8, float(z_scale * 0.1), bool(make_solid))
z_b64 = base64.b64encode(z.tobytes()).decode()
colors_b64 = base64.b64encode(colors_u8.tobytes()).decode()
positions_b64 = base64.b64encode(np.asarray(mesh_model.vertices, dtype=np.float32).tobytes()).decode()
indices_b64 = base64.b64encode(np.asarray(mesh_model.faces, dtype=np.uint32).tobytes()).decode()
mesh_colors_b64 = None
if mesh_model.colors is not None:
mesh_colors_b64 = base64.b64encode(np.asarray(mesh_model.colors, dtype=np.uint8).tobytes()).decode()
mesh_data = {
"width": nx,
"height": ny,
"z_data": z_b64,
"colors": colors_b64,
"positions": positions_b64,
"indices": indices_b64,
"vertex_colors": mesh_colors_b64,
"z_min": zmin,
"z_max": zmax,
"z_scale": float(z_scale * 0.1),
"make_solid": bool(make_solid),
"camera_azimuth": float(camera_azimuth),
"camera_polar": float(camera_polar),
"camera_distance": float(camera_distance),
"x_range": [float(field.xoff), float(field.xoff + field.xreal)],
"y_range": [float(field.yoff), float(field.yoff + field.yreal)],
}
emit_mesh(mesh_data)
annotation_context = _annotation_context_from_field(color_field, resolved_colormap)
annotation_context["xreal"] = float(field.xreal)
annotation_context["si_unit_xy"] = str(field.si_unit_xy)
viewport_image = ImageData(
self._decode_viewport_snapshot(viewport_snapshot),
metadata={
"annotation_context": annotation_context,
"viewport_camera": {
"azimuth": float(camera_azimuth),
"polar": float(camera_polar),
"distance": float(camera_distance),
},
},
)
return (mesh_model, viewport_image)
def _decode_viewport_snapshot(self, snapshot: str) -> np.ndarray:
text = str(snapshot or "").strip()
if not text.startswith("data:image/"):
return np.zeros((1, 1, 3), dtype=np.uint8)
try:
header, payload = text.split(",", 1)
raw = base64.b64decode(payload)
from PIL import Image
image = Image.open(io.BytesIO(raw)).convert("RGB")
return np.asarray(image, dtype=np.uint8)
except Exception:
return np.zeros((1, 1, 3), dtype=np.uint8)