Files
tono/backend/nodes/view_3d.py

91 lines
2.7 KiB
Python

from __future__ import annotations
import numpy as np
from backend.node_registry import register_node
from backend.data_types import (
COLORMAPS,
DataField,
colormap_to_uint8,
normalize_for_colormap,
resolve_colormap_input,
)
@register_node(display_name="3D View")
class View3D:
@classmethod
def INPUT_TYPES(cls):
return {
"required": {
"field": ("DATA_FIELD",),
"colormap": (["auto"] + list(COLORMAPS), {"hide_when_input_connected": "colormap_map"}),
"z_scale": ("FLOAT", {"default": 1, "min": 0.1, "max": 10.0, "step": 0.05}),
"resolution": ("INT", {"default": 128, "min": 32, "max": 512, "step": 16}),
},
"optional": {
"colormap_map": ("COLORMAP", {"label": "colormap"}),
},
}
RETURN_TYPES = ()
FUNCTION = "render"
OUTPUT_NODE = True
DESCRIPTION = (
"Interactive 3D surface view of a DATA_FIELD. "
"Drag to rotate, scroll to zoom. z_scale exaggerates height."
)
_broadcast_mesh_fn = None
_current_node_id: str = ""
def render(
self, field: DataField,
colormap: str, z_scale: float, resolution: int, colormap_map=None,
) -> tuple:
import base64
data = field.data
yres, xres = data.shape
step_y = max(1, yres // resolution)
step_x = max(1, xres // resolution)
z = data[::step_y, ::step_x].astype(np.float32)
ny, nx = z.shape
zmin, zmax = float(z.min()), float(z.max())
z_norm = normalize_for_colormap(
z,
offset=field.display_offset,
scale=field.display_scale,
data_min=float(field.data.min()),
data_max=float(field.data.max()),
)
resolved_colormap = resolve_colormap_input(
colormap,
colormap_input=colormap_map,
inherited=field.colormap,
default="gray",
)
colors_u8 = colormap_to_uint8(z_norm, resolved_colormap)
z_b64 = base64.b64encode(z.tobytes()).decode()
colors_b64 = base64.b64encode(colors_u8.tobytes()).decode()
mesh_data = {
"width": nx,
"height": ny,
"z_data": z_b64,
"colors": colors_b64,
"z_min": zmin,
"z_max": zmax,
"z_scale": float(z_scale * 0.1),
"x_range": [float(field.xoff), float(field.xoff + field.xreal)],
"y_range": [float(field.yoff), float(field.yoff + field.yreal)],
}
if View3D._broadcast_mesh_fn is not None:
View3D._broadcast_mesh_fn(View3D._current_node_id, mesh_data)
return ()