add a few more nodes
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This commit is contained in:
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docs/nodes/Arc Revolve.md
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docs/nodes/Arc Revolve.md
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# Arc Revolve
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Subtract a cylindrical arc background. A circular arc of the given radius is rolled under each row (or column), and the envelope it traces is subtracted as the background.
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## Inputs
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| Name | Type | Required | Description |
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|------|------|----------|-------------|
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| field | DATA_FIELD | Yes | Input field |
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## Outputs
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| Name | Type | Description |
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|------|------|-------------|
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| leveled | DATA_FIELD | Field with arc background subtracted |
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| background | DATA_FIELD | The estimated arc background |
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## Controls
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| Name | Type | Default | Description |
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|------|------|---------|-------------|
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| radius | INT | 20 | Arc radius in pixels (1–1000) |
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| direction | dropdown | horizontal | Direction to apply the arc: horizontal, vertical, or both |
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## Notes
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- Larger radii produce smoother backgrounds that follow gentle curvature. Smaller radii track finer features.
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- The "both" direction takes the minimum of horizontal and vertical backgrounds.
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- Deep outliers are suppressed before fitting so that scratches or pits do not pull the arc down.
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docs/nodes/Level Rotate.md
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docs/nodes/Level Rotate.md
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# Level Rotate
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Level by physically rotating the data plane. Fits a best-fit plane, converts its slopes to tilt angles, then rotates the surface by those angles using interpolation rather than algebraic subtraction.
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## Inputs
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| Name | Type | Required | Description |
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|------|------|----------|-------------|
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| field | DATA_FIELD | Yes | Input field to level |
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## Outputs
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| Name | Type | Description |
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|------|------|-------------|
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| leveled | DATA_FIELD | Field with tilt removed by rotation |
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## Notes
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- Unlike Plane Level (which subtracts a fitted plane), this node rotates the 3D surface to make it horizontal. The distinction matters for steep tilts where subtraction introduces distortion.
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- Uses bilinear interpolation to resample rotated z-values.
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- Edges are handled with nearest-neighbor extension.
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28
docs/nodes/Sphere Revolve.md
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docs/nodes/Sphere Revolve.md
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# Sphere Revolve
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Subtract a spherical cap background. A sphere of the given radius is rolled under the surface, and the envelope it traces is subtracted as the background.
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## Inputs
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| Name | Type | Required | Description |
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|------|------|----------|-------------|
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| field | DATA_FIELD | Yes | Input field |
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## Outputs
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| Name | Type | Description |
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|------|------|-------------|
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| leveled | DATA_FIELD | Field with spherical background subtracted |
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| background | DATA_FIELD | The estimated spherical background |
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## Controls
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| Name | Type | Default | Description |
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|------|------|---------|-------------|
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| radius | INT | 20 | Sphere radius in pixels (1–500) |
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## Notes
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- Works like Arc Revolve but in two dimensions — suitable for bowl-shaped or dome-shaped backgrounds.
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- Larger radii produce smoother backgrounds. Very small radii will track individual features.
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- Deep outliers are suppressed before fitting.
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docs/nodes/Unrotate.md
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docs/nodes/Unrotate.md
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# Unrotate
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Auto-detect and correct in-plane scan rotation. Computes a slope angle histogram, finds the dominant feature direction for the given symmetry, and rotates the image to align features with the axes.
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## Inputs
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| Name | Type | Required | Description |
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|------|------|----------|-------------|
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| field | DATA_FIELD | Yes | Input field to correct |
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## Outputs
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| Name | Type | Description |
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|------|------|-------------|
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| leveled | DATA_FIELD | Field with rotation corrected |
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## Controls
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| Name | Type | Default | Description |
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|------|------|---------|-------------|
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| symmetry | dropdown | 4-fold | Expected symmetry of the surface features: 2-fold, 3-fold, 4-fold, or 6-fold |
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## Notes
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- Best suited for crystalline or patterned surfaces where features have a clear preferred direction.
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- 4-fold symmetry is the most common choice for cubic crystal surfaces and rectangular gratings.
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- If the detected rotation is less than 0.01°, the data is returned unchanged.
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- Uses bilinear interpolation; edges are handled with nearest-neighbor extension.
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20
docs/nodes/Zero Maximum.md
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docs/nodes/Zero Maximum.md
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# Zero Maximum
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Shift all values so the maximum is exactly zero. All resulting values will be zero or negative.
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## Inputs
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| Name | Type | Required | Description |
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|------|------|----------|-------------|
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| field | DATA_FIELD | Yes | Input field to level |
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## Outputs
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| Name | Type | Description |
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|------|------|-------------|
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| leveled | DATA_FIELD | Field with maximum subtracted |
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## Notes
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- Equivalent to subtracting the global maximum from every pixel.
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- Useful when the highest point should represent the zero reference.
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20
docs/nodes/Zero Mean.md
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docs/nodes/Zero Mean.md
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# Zero Mean
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Shift all values so the mean is exactly zero. A pure offset subtraction — no plane fit or polynomial involved.
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## Inputs
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| Name | Type | Required | Description |
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|------|------|----------|-------------|
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| field | DATA_FIELD | Yes | Input field to level |
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## Outputs
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| Name | Type | Description |
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|------|------|-------------|
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| leveled | DATA_FIELD | Field with mean subtracted |
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## Notes
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- Equivalent to subtracting a constant (the mean) from every pixel.
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- Does not change relative height differences — only shifts the overall offset.
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