adding more nodes
This commit is contained in:
36
tests/node_tests/shade.py
Normal file
36
tests/node_tests/shade.py
Normal file
@@ -0,0 +1,36 @@
|
||||
import numpy as np
|
||||
import pytest
|
||||
from tests.node_tests._shared import make_field
|
||||
|
||||
|
||||
def test_output_shape():
|
||||
"""Output shape should match input shape."""
|
||||
from backend.nodes.shade import Shade
|
||||
|
||||
node = Shade()
|
||||
field = make_field(shape=(64, 64))
|
||||
result, = node.process(field, azimuth=315.0, elevation=45.0, blend=0.5)
|
||||
assert result.data.shape == field.data.shape
|
||||
|
||||
|
||||
def test_output_range():
|
||||
"""With blend=1.0, output values should be in [0, 1]."""
|
||||
from backend.nodes.shade import Shade
|
||||
|
||||
node = Shade()
|
||||
field = make_field(shape=(64, 64))
|
||||
result, = node.process(field, azimuth=315.0, elevation=45.0, blend=1.0)
|
||||
assert result.data.min() >= 0.0 - 1e-12
|
||||
assert result.data.max() <= 1.0 + 1e-12
|
||||
|
||||
|
||||
def test_flat_surface():
|
||||
"""A flat (constant) surface should produce uniform-ish shading output."""
|
||||
from backend.nodes.shade import Shade
|
||||
|
||||
node = Shade()
|
||||
data = np.ones((64, 64), dtype=np.float64) * 5.0
|
||||
field = make_field(data=data)
|
||||
result, = node.process(field, azimuth=315.0, elevation=45.0, blend=1.0)
|
||||
# Flat surface -> all surface normals point straight up -> uniform shading
|
||||
assert np.std(result.data) < 1e-10
|
||||
Reference in New Issue
Block a user