adding more nodes
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97
backend/nodes/perspective_correction.py
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97
backend/nodes/perspective_correction.py
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"""Perspective correction — fix perspective distortion using a projective transform."""
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from __future__ import annotations
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import numpy as np
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from scipy.ndimage import map_coordinates
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from backend.node_registry import register_node
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from backend.data_types import DataField
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@register_node(display_name="Perspective Correction")
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class PerspectiveCorrection:
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@classmethod
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def INPUT_TYPES(cls):
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return {
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"required": {
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"field": ("DATA_FIELD",),
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"top_left_x": ("FLOAT", {"default": 0.0, "min": -1.0, "max": 1.0, "step": 0.01}),
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"top_left_y": ("FLOAT", {"default": 0.0, "min": -1.0, "max": 1.0, "step": 0.01}),
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"top_right_x": ("FLOAT", {"default": 0.0, "min": -1.0, "max": 1.0, "step": 0.01}),
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"top_right_y": ("FLOAT", {"default": 0.0, "min": -1.0, "max": 1.0, "step": 0.01}),
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"bottom_left_x": ("FLOAT", {"default": 0.0, "min": -1.0, "max": 1.0, "step": 0.01}),
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"bottom_left_y": ("FLOAT", {"default": 0.0, "min": -1.0, "max": 1.0, "step": 0.01}),
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"bottom_right_x": ("FLOAT", {"default": 0.0, "min": -1.0, "max": 1.0, "step": 0.01}),
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"bottom_right_y": ("FLOAT", {"default": 0.0, "min": -1.0, "max": 1.0, "step": 0.01}),
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}
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}
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OUTPUTS = (
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('DATA_FIELD', 'corrected'),
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)
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FUNCTION = "process"
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DESCRIPTION = (
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"Fix perspective distortion by specifying corner offsets. Each corner "
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"can be shifted by a fractional amount (relative to image size) to "
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"define the distorted quadrilateral. The image is then warped back to "
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"a rectangle."
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)
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def process(self, field: DataField,
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top_left_x: float, top_left_y: float,
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top_right_x: float, top_right_y: float,
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bottom_left_x: float, bottom_left_y: float,
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bottom_right_x: float, bottom_right_y: float) -> tuple:
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data = np.asarray(field.data, dtype=np.float64)
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yres, xres = data.shape
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# Source corners (distorted) as fractional offsets from ideal corners
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src = np.array([
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[top_left_y * yres, top_left_x * xres],
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[top_right_y * yres, top_right_x * xres + (xres - 1)],
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[(1 + bottom_left_y) * yres - 1, bottom_left_x * xres],
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[(1 + bottom_right_y) * yres - 1, bottom_right_x * xres + (xres - 1)],
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], dtype=np.float64)
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# Destination corners (ideal rectangle)
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dst = np.array([
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[0, 0],
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[0, xres - 1],
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[yres - 1, 0],
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[yres - 1, xres - 1],
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], dtype=np.float64)
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# Solve for perspective transform matrix (3x3)
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H = _solve_perspective(src, dst)
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# Apply inverse warp
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yy, xx = np.mgrid[:yres, :xres]
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coords = np.stack([yy.ravel(), xx.ravel(), np.ones(yres * xres)])
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src_coords = H @ coords
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src_coords /= src_coords[2:3, :]
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sy = src_coords[0].reshape(yres, xres)
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sx = src_coords[1].reshape(yres, xres)
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result = map_coordinates(data, [sy, sx], order=1, mode='nearest')
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return (field.replace(data=result),)
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def _solve_perspective(src: np.ndarray, dst: np.ndarray) -> np.ndarray:
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"""Solve for 3x3 perspective matrix mapping dst -> src (for inverse warp)."""
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n = len(src)
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A = np.zeros((2 * n, 8))
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b = np.zeros(2 * n)
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for i in range(n):
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dy, dx = dst[i]
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sy, sx = src[i]
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A[2 * i] = [dx, dy, 1, 0, 0, 0, -sx * dx, -sx * dy]
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A[2 * i + 1] = [0, 0, 0, dx, dy, 1, -sy * dx, -sy * dy]
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b[2 * i] = sx
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b[2 * i + 1] = sy
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h, _, _, _ = np.linalg.lstsq(A, b, rcond=None)
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H = np.array([[h[0], h[1], h[2]],
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[h[3], h[4], h[5]],
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[h[6], h[7], 1.0]])
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return H
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