fix viewport

This commit is contained in:
2026-03-27 19:59:13 -07:00
parent 4835ec7a5f
commit 31214bf26c
9 changed files with 547 additions and 204 deletions

View File

@@ -1,14 +1,13 @@
import React, { useRef, useEffect, useCallback } from 'react';
import React, { useRef, useEffect, useCallback, useState } from 'react';
import * as THREE from 'three';
import { OrbitControls } from 'three/examples/jsm/controls/OrbitControls.js';
const VIEW3D_DIAGNOSTICS_STORAGE_KEY = 'argonode:view3d-diagnostics';
const DEFAULT_CAMERA_STATE = {
azimuth: 0.0,
// A diagonal home view avoids edge-on framing when one lateral axis is much smaller.
azimuth: Math.PI / 4,
polar: 1.1,
distance: 1.8,
targetX: 0.0,
targetY: 0.0,
targetZ: 0.0,
};
function getFiniteNumber(...values) {
@@ -21,48 +20,43 @@ function getFiniteNumber(...values) {
return null;
}
function getCameraState(meshData, widgetValues, runtimeValues, fallbackTarget = null) {
return {
azimuth: getFiniteNumber(
runtimeValues?.camera_azimuth,
widgetValues?.camera_azimuth,
meshData?.camera_azimuth,
DEFAULT_CAMERA_STATE.azimuth,
),
polar: getFiniteNumber(
runtimeValues?.camera_polar,
widgetValues?.camera_polar,
meshData?.camera_polar,
DEFAULT_CAMERA_STATE.polar,
),
distance: getFiniteNumber(
runtimeValues?.camera_distance,
widgetValues?.camera_distance,
meshData?.camera_distance,
DEFAULT_CAMERA_STATE.distance,
),
targetX: getFiniteNumber(
runtimeValues?.camera_target_x,
widgetValues?.camera_target_x,
meshData?.camera_target_x,
fallbackTarget?.x,
DEFAULT_CAMERA_STATE.targetX,
),
targetY: getFiniteNumber(
runtimeValues?.camera_target_y,
widgetValues?.camera_target_y,
meshData?.camera_target_y,
fallbackTarget?.y,
DEFAULT_CAMERA_STATE.targetY,
),
targetZ: getFiniteNumber(
runtimeValues?.camera_target_z,
widgetValues?.camera_target_z,
meshData?.camera_target_z,
fallbackTarget?.z,
DEFAULT_CAMERA_STATE.targetZ,
),
};
function formatNumber(value, digits = 2) {
const numeric = Number(value);
return Number.isFinite(numeric) ? numeric.toFixed(digits) : 'n/a';
}
function formatVector3(value, digits = 2) {
if (!value) return 'n/a';
return `${formatNumber(value.x, digits)}, ${formatNumber(value.y, digits)}, ${formatNumber(value.z, digits)}`;
}
function areView3dDiagnosticsEnabled() {
if (typeof window === 'undefined') return false;
try {
return window.localStorage?.getItem(VIEW3D_DIAGNOSTICS_STORAGE_KEY) === '1';
} catch {
return false;
}
}
function buildGeometrySignature(meshData) {
if (!meshData) return '';
const positionSource = String(meshData.positions || meshData.z_data || '');
const indexSource = String(meshData.indices || '');
return [
meshData.width,
meshData.height,
meshData.z_scale,
meshData.make_solid ? 1 : 0,
meshData.surface_extent_x,
meshData.surface_extent_y,
positionSource.length,
positionSource.slice(0, 24),
positionSource.slice(-24),
indexSource.length,
indexSource.slice(0, 24),
indexSource.slice(-24),
].join('|');
}
/**
@@ -72,19 +66,31 @@ function getCameraState(meshData, widgetValues, runtimeValues, fallbackTarget =
* z_min, z_max, z_scale, x_range, y_range }
*/
export default function SurfaceView({ meshData, nodeId, widgetValues, runtimeValues, onRuntimeValuesChange }) {
const [showDiagnostics] = useState(() => areView3dDiagnosticsEnabled());
const containerRef = useRef(null);
const threeRef = useRef(null); // { renderer, scene, camera, controls, mesh }
const meshCenterRef = useRef(new THREE.Vector3());
const fitDistanceRef = useRef(DEFAULT_CAMERA_STATE.distance);
const lastGeometrySignatureRef = useRef('');
const syncTimerRef = useRef(null);
const lastSnapshotRef = useRef('');
const lastCameraStateRef = useRef({
azimuth: null,
polar: null,
distance: null,
targetX: null,
targetY: null,
targetZ: null,
const [diagnostics, setDiagnostics] = useState({
status: meshData ? 'initializing' : 'waiting for mesh',
webgl: 'pending',
canvas: 'n/a',
mesh: meshData ? 'pending' : 'none',
bounds: 'n/a',
camera: 'n/a',
target: 'n/a',
render: 'n/a',
error: '',
});
const updateDiagnostics = useCallback((patch) => {
if (!showDiagnostics) return;
setDiagnostics((prev) => ({ ...prev, ...patch }));
}, [showDiagnostics]);
// Decode base64 to typed arrays
const decode = useCallback((b64, ArrayType) => {
const bin = atob(b64);
@@ -93,34 +99,42 @@ export default function SurfaceView({ meshData, nodeId, widgetValues, runtimeVal
return new ArrayType(bytes.buffer);
}, []);
const captureViewportSnapshot = useCallback(() => {
const canvas = threeRef.current?.renderer?.domElement;
if (!canvas) return null;
try {
return canvas.toDataURL('image/png');
} catch (error) {
console.warn('[argonode] Failed to capture View3D viewport snapshot', error);
updateDiagnostics({
status: 'snapshot error',
error: error?.message || String(error),
});
return null;
}
}, [updateDiagnostics]);
const syncViewportState = useCallback((scheduleRun = false) => {
const state = threeRef.current;
if (!state || !nodeId || !onRuntimeValuesChange) return;
const { renderer, controls } = state;
const cameraState = {
azimuth: Number(controls.getAzimuthalAngle().toFixed(4)),
polar: Number(controls.getPolarAngle().toFixed(4)),
distance: Number(controls.getDistance().toFixed(4)),
targetX: Number(controls.target.x.toFixed(4)),
targetY: Number(controls.target.y.toFixed(4)),
targetZ: Number(controls.target.z.toFixed(4)),
};
const snapshot = renderer.domElement.toDataURL('image/png');
const previous = lastCameraStateRef.current;
if (!state) return;
const { controls, camera, renderer } = state;
const snapshot = captureViewportSnapshot();
updateDiagnostics({
camera: `dist ${formatNumber(controls.getDistance())} az ${formatNumber(controls.getAzimuthalAngle())} pol ${formatNumber(controls.getPolarAngle())}`,
target: formatVector3(controls.target),
canvas: `${renderer.domElement.width}x${renderer.domElement.height} px`,
render: `calls ${renderer.info.render.calls} tris ${renderer.info.render.triangles} geo ${renderer.info.memory.geometries}`,
});
if (!nodeId || !onRuntimeValuesChange) return;
const patch = {};
if (previous.azimuth !== cameraState.azimuth) patch.camera_azimuth = cameraState.azimuth;
if (previous.polar !== cameraState.polar) patch.camera_polar = cameraState.polar;
if (previous.distance !== cameraState.distance) patch.camera_distance = cameraState.distance;
if (previous.targetX !== cameraState.targetX) patch.camera_target_x = cameraState.targetX;
if (previous.targetY !== cameraState.targetY) patch.camera_target_y = cameraState.targetY;
if (previous.targetZ !== cameraState.targetZ) patch.camera_target_z = cameraState.targetZ;
if (snapshot !== lastSnapshotRef.current) patch.viewport_snapshot = snapshot;
if (snapshot && snapshot !== lastSnapshotRef.current) patch.viewport_snapshot = snapshot;
if (Object.keys(patch).length > 0) {
onRuntimeValuesChange(nodeId, patch, { scheduleRun });
lastCameraStateRef.current = cameraState;
lastSnapshotRef.current = snapshot;
if (snapshot) {
lastSnapshotRef.current = snapshot;
}
}
}, [nodeId, onRuntimeValuesChange]);
}, [captureViewportSnapshot, nodeId, onRuntimeValuesChange, updateDiagnostics]);
const scheduleViewportSync = useCallback((delay = 120, scheduleRun = false) => {
if (syncTimerRef.current) {
@@ -136,13 +150,14 @@ export default function SurfaceView({ meshData, nodeId, widgetValues, runtimeVal
const state = threeRef.current;
if (!state) return;
const { camera, controls } = state;
const target = new THREE.Vector3(
getFiniteNumber(cameraState.targetX, controls.target.x, DEFAULT_CAMERA_STATE.targetX),
getFiniteNumber(cameraState.targetY, controls.target.y, DEFAULT_CAMERA_STATE.targetY),
getFiniteNumber(cameraState.targetZ, controls.target.z, DEFAULT_CAMERA_STATE.targetZ),
const target = meshCenterRef.current.clone();
const distance = THREE.MathUtils.clamp(
getFiniteNumber(cameraState.distance, fitDistanceRef.current, DEFAULT_CAMERA_STATE.distance),
controls.minDistance,
controls.maxDistance,
);
const spherical = new THREE.Spherical(
Math.max(0.3, getFiniteNumber(cameraState.distance, DEFAULT_CAMERA_STATE.distance)),
distance,
THREE.MathUtils.clamp(
getFiniteNumber(cameraState.polar, DEFAULT_CAMERA_STATE.polar),
0.01,
@@ -153,9 +168,18 @@ export default function SurfaceView({ meshData, nodeId, widgetValues, runtimeVal
const offset = new THREE.Vector3().setFromSpherical(spherical);
controls.target.copy(target);
camera.position.copy(target).add(offset);
camera.lookAt(target);
controls.update();
}, []);
const resetCamera = useCallback(() => {
applyCameraState({
azimuth: DEFAULT_CAMERA_STATE.azimuth,
polar: DEFAULT_CAMERA_STATE.polar,
});
scheduleViewportSync(0, true);
}, [applyCameraState, scheduleViewportSync]);
// Initialize Three.js scene once
useEffect(() => {
const container = containerRef.current;
@@ -173,6 +197,29 @@ export default function SurfaceView({ meshData, nodeId, widgetValues, runtimeVal
renderer.setPixelRatio(window.devicePixelRatio);
renderer.setClearColor(0x0f172a);
container.appendChild(renderer.domElement);
updateDiagnostics({
status: meshData ? 'renderer ready' : 'waiting for mesh',
webgl: `${renderer.capabilities.isWebGL2 ? 'webgl2' : 'webgl1'} / ${renderer.capabilities.precision}`,
canvas: `${renderer.domElement.width}x${renderer.domElement.height} px`,
render: `calls ${renderer.info.render.calls} tris ${renderer.info.render.triangles} geo ${renderer.info.memory.geometries}`,
error: '',
});
const handleContextLost = (event) => {
event.preventDefault();
updateDiagnostics({
status: 'webgl context lost',
error: 'WebGL context lost',
});
};
const handleContextRestored = () => {
updateDiagnostics({
status: 'webgl context restored',
error: '',
});
};
renderer.domElement.addEventListener('webglcontextlost', handleContextLost, false);
renderer.domElement.addEventListener('webglcontextrestored', handleContextRestored, false);
const scene = new THREE.Scene();
@@ -182,27 +229,22 @@ export default function SurfaceView({ meshData, nodeId, widgetValues, runtimeVal
const controls = new OrbitControls(camera, renderer.domElement);
controls.enableDamping = true;
controls.dampingFactor = 0.1;
controls.enablePan = true;
controls.enablePan = false;
controls.enableZoom = true;
controls.screenSpacePanning = true;
controls.panSpeed = 1.0;
controls.zoomSpeed = 2.2;
controls.minDistance = 0.3;
controls.maxDistance = 10;
controls.mouseButtons = {
LEFT: THREE.MOUSE.ROTATE,
MIDDLE: THREE.MOUSE.PAN,
MIDDLE: THREE.MOUSE.DOLLY,
RIGHT: THREE.MOUSE.DOLLY,
};
controls.touches = {
ONE: THREE.TOUCH.ROTATE,
TWO: THREE.TOUCH.DOLLY_PAN,
TWO: THREE.TOUCH.DOLLY_ROTATE,
};
if ('zoomToCursor' in controls) {
controls.zoomToCursor = true;
}
renderer.domElement.style.touchAction = 'none';
const handleControlsEnd = () => scheduleViewportSync(0, true);
const handleControlsEnd = () => scheduleViewportSync(120, true);
controls.addEventListener('end', handleControlsEnd);
// Lighting
@@ -225,7 +267,10 @@ export default function SurfaceView({ meshData, nodeId, widgetValues, runtimeVal
animate();
threeRef.current = { renderer, scene, camera, controls, mesh: null, animId };
applyCameraState(getCameraState(meshData, widgetValues, runtimeValues));
applyCameraState({
azimuth: DEFAULT_CAMERA_STATE.azimuth,
polar: DEFAULT_CAMERA_STATE.polar,
});
// Resize observer to maintain 1:1 aspect when node width changes
const ro = new ResizeObserver((entries) => {
@@ -237,6 +282,9 @@ export default function SurfaceView({ meshData, nodeId, widgetValues, runtimeVal
r.setSize(w, w);
c.aspect = 1;
c.updateProjectionMatrix();
updateDiagnostics({
canvas: `${r.domElement.width}x${r.domElement.height} px`,
});
});
ro.observe(container);
@@ -245,6 +293,8 @@ export default function SurfaceView({ meshData, nodeId, widgetValues, runtimeVal
cancelAnimationFrame(animId);
if (syncTimerRef.current) clearTimeout(syncTimerRef.current);
controls.removeEventListener('end', handleControlsEnd);
renderer.domElement.removeEventListener('webglcontextlost', handleContextLost, false);
renderer.domElement.removeEventListener('webglcontextrestored', handleContextRestored, false);
controls.dispose();
renderer.dispose();
if (container.contains(renderer.domElement)) {
@@ -252,108 +302,164 @@ export default function SurfaceView({ meshData, nodeId, widgetValues, runtimeVal
}
threeRef.current = null;
};
}, [applyCameraState, meshData, runtimeValues, scheduleViewportSync, widgetValues]);
}, [scheduleViewportSync, updateDiagnostics]);
useEffect(() => {
if (meshData) {
updateDiagnostics({
status: 'mesh payload received',
mesh: `${meshData.width}x${meshData.height} payload`,
error: '',
});
return;
}
updateDiagnostics({
status: threeRef.current ? 'waiting for mesh' : 'initializing',
mesh: 'none',
bounds: 'n/a',
});
}, [meshData, updateDiagnostics]);
// Update mesh when data changes
useEffect(() => {
if (!threeRef.current || !meshData) return;
try {
const { scene, controls, renderer } = threeRef.current;
const geometrySignature = buildGeometrySignature(meshData);
const geometryChanged = geometrySignature !== lastGeometrySignatureRef.current;
const {
width: nx, height: ny, z_data, colors, z_min, z_max, z_scale,
positions, indices, vertex_colors,
surface_extent_x, surface_extent_y,
} = meshData;
const { scene, controls } = threeRef.current;
const {
width: nx, height: ny, z_data, colors, z_min, z_max, z_scale,
positions, indices, vertex_colors,
surface_extent_x, surface_extent_y,
} = meshData;
// Decode arrays
const zArr = z_data ? decode(z_data, Float32Array) : null;
const colArr = colors ? decode(colors, Uint8Array) : null;
const posArr = positions ? decode(positions, Float32Array) : null;
const indexArr = indices ? decode(indices, Uint32Array) : null;
const vertexColorArr = vertex_colors ? decode(vertex_colors, Uint8Array) : null;
// Decode arrays
const zArr = z_data ? decode(z_data, Float32Array) : null;
const colArr = colors ? decode(colors, Uint8Array) : null;
const posArr = positions ? decode(positions, Float32Array) : null;
const indexArr = indices ? decode(indices, Uint32Array) : null;
const vertexColorArr = vertex_colors ? decode(vertex_colors, Uint8Array) : null;
// Remove old mesh
if (threeRef.current.mesh) {
scene.remove(threeRef.current.mesh);
threeRef.current.mesh.geometry.dispose();
threeRef.current.mesh.material.dispose();
}
// Remove old mesh
if (threeRef.current.mesh) {
scene.remove(threeRef.current.mesh);
threeRef.current.mesh.geometry.dispose();
threeRef.current.mesh.material.dispose();
}
// Build geometry
const geom = new THREE.BufferGeometry();
const positionsArray = posArr ?? new Float32Array(nx * ny * 3);
const colorAttr = new Float32Array((vertexColorArr ? vertexColorArr.length : (nx * ny * 3)));
const surfaceExtentX = getFiniteNumber(surface_extent_x, 1.0);
const surfaceExtentY = getFiniteNumber(surface_extent_y, 1.0);
// Build geometry
const geom = new THREE.BufferGeometry();
const positionsArray = posArr ?? new Float32Array(nx * ny * 3);
const colorAttr = new Float32Array((vertexColorArr ? vertexColorArr.length : (nx * ny * 3)));
const surfaceExtentX = getFiniteNumber(surface_extent_x, 1.0);
const surfaceExtentY = getFiniteNumber(surface_extent_y, 1.0);
if (!posArr) {
const zRange = z_max - z_min || 1;
for (let iy = 0; iy < ny; iy++) {
for (let ix = 0; ix < nx; ix++) {
const idx = iy * nx + ix;
const px = (ix / Math.max(nx - 1, 1) - 0.5) * surfaceExtentX;
const py = (iy / Math.max(ny - 1, 1) - 0.5) * surfaceExtentY;
const pz = ((zArr[idx] - z_min) / zRange - 0.5) * z_scale;
if (!posArr) {
const zRange = z_max - z_min || 1;
for (let iy = 0; iy < ny; iy++) {
for (let ix = 0; ix < nx; ix++) {
const idx = iy * nx + ix;
const px = (ix / Math.max(nx - 1, 1) - 0.5) * surfaceExtentX;
const py = (iy / Math.max(ny - 1, 1) - 0.5) * surfaceExtentY;
const pz = ((zArr[idx] - z_min) / zRange - 0.5) * z_scale;
positionsArray[idx * 3] = px;
positionsArray[idx * 3 + 1] = pz;
positionsArray[idx * 3 + 2] = py;
positionsArray[idx * 3] = px;
positionsArray[idx * 3 + 1] = pz;
positionsArray[idx * 3 + 2] = py;
}
}
}
}
const sourceColors = vertexColorArr ?? colArr;
if (sourceColors) {
for (let i = 0; i < sourceColors.length; i += 1) {
colorAttr[i] = sourceColors[i] / 255;
}
}
geom.setAttribute('position', new THREE.BufferAttribute(positionsArray, 3));
geom.setAttribute('color', new THREE.BufferAttribute(colorAttr, 3));
if (indexArr) {
geom.setIndex(Array.from(indexArr));
} else {
const gridIndices = [];
for (let iy = 0; iy < ny - 1; iy++) {
for (let ix = 0; ix < nx - 1; ix++) {
const a = iy * nx + ix;
const b = a + 1;
const c = a + nx;
const d = c + 1;
gridIndices.push(a, c, b);
gridIndices.push(b, c, d);
const sourceColors = vertexColorArr ?? colArr;
if (sourceColors) {
for (let i = 0; i < sourceColors.length; i += 1) {
colorAttr[i] = sourceColors[i] / 255;
}
}
geom.setIndex(gridIndices);
geom.setAttribute('position', new THREE.BufferAttribute(positionsArray, 3));
geom.setAttribute('color', new THREE.BufferAttribute(colorAttr, 3));
if (indexArr) {
geom.setIndex(Array.from(indexArr));
} else {
const gridIndices = [];
for (let iy = 0; iy < ny - 1; iy++) {
for (let ix = 0; ix < nx - 1; ix++) {
const a = iy * nx + ix;
const b = a + 1;
const c = a + nx;
const d = c + 1;
gridIndices.push(a, c, b);
gridIndices.push(b, c, d);
}
}
geom.setIndex(gridIndices);
}
geom.computeVertexNormals();
const mat = new THREE.MeshPhongMaterial({
vertexColors: true,
side: THREE.DoubleSide,
shininess: 30,
flatShading: false,
});
const mesh = new THREE.Mesh(geom, mat);
scene.add(mesh);
threeRef.current.mesh = mesh;
const bounds = new THREE.Box3().setFromObject(mesh);
const center = bounds.isEmpty() ? new THREE.Vector3() : bounds.getCenter(new THREE.Vector3());
const size = bounds.isEmpty() ? new THREE.Vector3(1, 1, 1) : bounds.getSize(new THREE.Vector3());
const maxDimension = Math.max(size.x, size.y, size.z, 0.25);
const sphere = bounds.isEmpty()
? new THREE.Sphere(center.clone(), 0.5)
: bounds.getBoundingSphere(new THREE.Sphere());
const radius = Math.max(Number(sphere.radius) || 0, 0.125);
const fovRadians = THREE.MathUtils.degToRad(threeRef.current.camera.fov || 45);
const fitDistance = Math.max(
DEFAULT_CAMERA_STATE.distance,
(radius / Math.sin(Math.max(fovRadians / 2, 0.01))) * 1.15,
);
meshCenterRef.current.copy(center);
controls.minDistance = Math.max(0.1, maxDimension * 0.35);
controls.maxDistance = Math.max(10, fitDistance * 8);
fitDistanceRef.current = Math.min(
controls.maxDistance,
Math.max(controls.minDistance, fitDistance),
);
const { camera } = threeRef.current;
camera.near = Math.max(0.01, fitDistanceRef.current / 100);
camera.far = Math.max(1000, fitDistanceRef.current * 20);
camera.updateProjectionMatrix();
updateDiagnostics({
status: 'mesh built',
mesh: `${nx}x${ny} / verts ${positionsArray.length / 3} / idx ${geom.index?.count || 0}`,
bounds: `center ${formatVector3(center)} size ${formatVector3(size)}`,
camera: `fit ${formatNumber(fitDistanceRef.current)} near ${formatNumber(camera.near, 3)} far ${formatNumber(camera.far, 1)}`,
render: `calls ${renderer.info.render.calls} tris ${renderer.info.render.triangles} geo ${renderer.info.memory.geometries}`,
error: '',
});
if (geometryChanged) {
applyCameraState({
azimuth: DEFAULT_CAMERA_STATE.azimuth,
polar: DEFAULT_CAMERA_STATE.polar,
});
lastGeometrySignatureRef.current = geometrySignature;
}
scheduleViewportSync(0, false);
} catch (error) {
console.error('[argonode] View3D mesh build failed', error);
updateDiagnostics({
status: 'mesh build error',
error: error?.message || String(error),
});
}
geom.computeVertexNormals();
const mat = new THREE.MeshPhongMaterial({
vertexColors: true,
side: THREE.DoubleSide,
shininess: 30,
flatShading: false,
});
const mesh = new THREE.Mesh(geom, mat);
scene.add(mesh);
threeRef.current.mesh = mesh;
const bounds = new THREE.Box3().setFromObject(mesh);
const center = bounds.isEmpty() ? new THREE.Vector3() : bounds.getCenter(new THREE.Vector3());
const size = bounds.isEmpty() ? new THREE.Vector3(1, 1, 1) : bounds.getSize(new THREE.Vector3());
const maxDimension = Math.max(size.x, size.y, size.z, 0.25);
controls.minDistance = Math.max(0.1, maxDimension * 0.35);
controls.maxDistance = Math.max(10, maxDimension * 14);
applyCameraState(getCameraState(meshData, widgetValues, runtimeValues, center));
scheduleViewportSync(0, false);
}, [meshData, decode, applyCameraState, runtimeValues, scheduleViewportSync, widgetValues]);
}, [applyCameraState, decode, meshData, scheduleViewportSync, updateDiagnostics]);
// Prevent scroll events from propagating to React Flow
const onWheel = useCallback((e) => {
e.preventDefault();
e.stopPropagation();
}, []);
@@ -363,11 +469,38 @@ export default function SurfaceView({ meshData, nodeId, widgetValues, runtimeVal
}, []);
return (
<div
ref={containerRef}
className="nodrag nowheel surface-view-container"
onWheelCapture={onWheel}
onContextMenu={onContextMenu}
/>
<div className="surface-view-shell">
<div
ref={containerRef}
className="nodrag nowheel surface-view-container"
onWheel={onWheel}
onContextMenu={onContextMenu}
/>
{showDiagnostics ? (
<div className="surface-view-diagnostics">
<div>{`status: ${diagnostics.status}`}</div>
<div>{`webgl: ${diagnostics.webgl}`}</div>
<div>{`canvas: ${diagnostics.canvas}`}</div>
<div>{`mesh: ${diagnostics.mesh}`}</div>
<div>{`bounds: ${diagnostics.bounds}`}</div>
<div>{`camera: ${diagnostics.camera}`}</div>
<div>{`target: ${diagnostics.target}`}</div>
<div>{`render: ${diagnostics.render}`}</div>
{diagnostics.error ? <div>{`error: ${diagnostics.error}`}</div> : null}
</div>
) : null}
<button
type="button"
className="surface-view-home nodrag"
title="Reset 3D view"
onPointerDown={(e) => e.stopPropagation()}
onClick={(e) => {
e.stopPropagation();
resetCamera();
}}
>
Home
</button>
</div>
);
}

View File

@@ -1,5 +1,16 @@
import { DATA_TYPES } from './constants.js';
const OMITTED_WIDGET_INPUTS_BY_CLASS = {
View3D: new Set([
'camera_azimuth',
'camera_polar',
'camera_distance',
'camera_target_x',
'camera_target_y',
'camera_target_z',
]),
};
function getInputName(handleId) {
return handleId.split('::')[1];
}
@@ -72,12 +83,14 @@ export function serializeExecutionGraph(nodes, edges, { excludeManualTrigger = f
const inputs = {};
const valueBag = { ...(widgetValues || {}), ...(runtimeValues || {}) };
const omittedInputs = OMITTED_WIDGET_INPUTS_BY_CLASS[className] || null;
const allWidgets = {
...(definition.input.required || {}),
...(definition.input.optional || {}),
};
for (const [name, spec] of Object.entries(allWidgets)) {
if (omittedInputs?.has(name)) continue;
const [type] = Array.isArray(spec) ? spec : [spec];
if (DATA_TYPES.has(type)) continue;
if (type === 'BUTTON') continue;

View File

@@ -1115,9 +1115,15 @@ html, body, #root {
}
/* ── 3D surface view ──────────────────────────────────────────────── */
.surface-view-container {
.surface-view-shell {
position: relative;
width: 100%;
aspect-ratio: 1 / 1;
}
.surface-view-container {
width: 100%;
height: 100%;
cursor: grab;
overflow: hidden;
}
@@ -1128,6 +1134,50 @@ html, body, #root {
display: block;
}
.surface-view-home {
position: absolute;
top: 8px;
right: 8px;
z-index: 2;
min-width: 54px;
padding: 4px 10px;
border: 1px solid rgba(148, 163, 184, 0.42);
border-radius: 999px;
background: rgba(15, 23, 42, 0.86);
color: var(--text-bright);
font-size: 10px;
font-weight: 600;
line-height: 1.2;
cursor: pointer;
backdrop-filter: blur(8px);
box-shadow: 0 4px 14px rgba(2, 6, 23, 0.28);
}
.surface-view-home:hover {
background: rgba(30, 41, 59, 0.94);
border-color: rgba(125, 211, 252, 0.55);
}
.surface-view-diagnostics {
position: absolute;
left: 8px;
top: 8px;
z-index: 2;
max-width: calc(100% - 84px);
padding: 7px 8px;
border-radius: 8px;
background: rgba(15, 23, 42, 0.82);
color: rgba(226, 232, 240, 0.92);
font-family: "SF Mono", "Fira Code", monospace;
font-size: 9px;
line-height: 1.35;
pointer-events: none;
backdrop-filter: blur(8px);
box-shadow: 0 6px 18px rgba(2, 6, 23, 0.24);
white-space: normal;
overflow-wrap: anywhere;
}
/* ── Node table ────────────────────────────────────────────────────── */
.node-table-wrap {
padding: 4px 10px 8px;

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@@ -1,4 +1,5 @@
import { sortNodesForParentOrder } from './nodeHierarchy.js';
import { sanitizeRuntimeValuesForPersistence } from './runtimeValuePersistence.js';
function mergeDefinition(nodeData, defs) {
const savedData = nodeData || {};
@@ -52,7 +53,10 @@ export function hydrateWorkflowState(data, defs = {}) {
...node.data,
label: node.data?.label || node.data?.className || 'Node',
widgetValues: sanitizeWidgetValues(node.data?.widgetValues, definition),
runtimeValues: node.data?.runtimeValues || {},
runtimeValues: sanitizeRuntimeValuesForPersistence(
node.data?.className,
node.data?.runtimeValues,
),
...(node.data?.extraData || {}),
definition,
previewImage: null,

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@@ -1,3 +1,5 @@
import { sanitizeRuntimeValuesForPersistence } from './runtimeValuePersistence.js';
export function serializeWorkflowState(nodes, edges) {
const compactObject = (value) => {
if (!value || typeof value !== 'object') return null;
@@ -20,29 +22,35 @@ export function serializeWorkflowState(nodes, edges) {
'warning',
].includes(key))
));
const getRuntimeValues = (node) => compactObject(
sanitizeRuntimeValuesForPersistence(node.data?.className, node.data?.runtimeValues),
);
return {
version: 1,
nodes: nodes.map((node) => ({
id: node.id,
type: node.type || 'custom',
position: node.position,
...(node.className ? { className: node.className } : {}),
...(node.parentId ? { parentId: node.parentId } : {}),
...(node.extent ? { extent: node.extent } : {}),
...(node.hidden ? { hidden: true } : {}),
...(node.style ? { style: node.style } : {}),
dragHandle: node.dragHandle || '.drag-handle',
data: {
label: node.data?.label || node.data?.className || 'Node',
className: node.data?.className || '',
widgetValues: node.data?.widgetValues || {},
...(compactObject(node.data?.runtimeValues) ? { runtimeValues: compactObject(node.data?.runtimeValues) } : {}),
...(getExtraData(node.data) ? { extraData: getExtraData(node.data) } : {}),
output: node.data?.definition?.output || [],
output_name: node.data?.definition?.output_name || [],
},
})),
nodes: nodes.map((node) => {
const runtimeValues = getRuntimeValues(node);
return {
id: node.id,
type: node.type || 'custom',
position: node.position,
...(node.className ? { className: node.className } : {}),
...(node.parentId ? { parentId: node.parentId } : {}),
...(node.extent ? { extent: node.extent } : {}),
...(node.hidden ? { hidden: true } : {}),
...(node.style ? { style: node.style } : {}),
dragHandle: node.dragHandle || '.drag-handle',
data: {
label: node.data?.label || node.data?.className || 'Node',
className: node.data?.className || '',
widgetValues: node.data?.widgetValues || {},
...(runtimeValues ? { runtimeValues } : {}),
...(getExtraData(node.data) ? { extraData: getExtraData(node.data) } : {}),
output: node.data?.definition?.output || [],
output_name: node.data?.definition?.output_name || [],
},
};
}),
edges: edges.map((edge) => ({
id: edge.id,
source: edge.source,