feature focus on 3d viewer, add copy/paste
This commit is contained in:
@@ -1,37 +1,119 @@
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from __future__ import annotations
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import base64
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import io
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import numpy as np
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from backend.node_registry import register_node
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from backend.data_types import (
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COLORMAPS,
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DataField,
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ImageData,
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MeshModel,
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_annotation_context_from_field,
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colormap_to_uint8,
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normalize_for_colormap,
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resolve_colormap_input,
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)
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def _darken_colors(colors: np.ndarray, factor: float) -> np.ndarray:
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return np.clip(np.rint(colors.astype(np.float32) * factor), 0, 255).astype(np.uint8)
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def _grid_triangle_indices(nx: int, ny: int, *, reverse: bool = False) -> list[list[int]]:
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faces: list[list[int]] = []
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for iy in range(ny - 1):
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for ix in range(nx - 1):
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a = iy * nx + ix
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b = a + 1
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c = a + nx
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d = c + 1
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if reverse:
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faces.append([a, b, c])
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faces.append([b, d, c])
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else:
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faces.append([a, c, b])
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faces.append([b, c, d])
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return faces
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def _build_mesh_model(z: np.ndarray, colors_u8: np.ndarray, z_scale: float, make_solid: bool) -> MeshModel:
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ny, nx = z.shape
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zmin = float(z.min())
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zmax = float(z.max())
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z_range = zmax - zmin if zmax != zmin else 1.0
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top_vertices = np.empty((nx * ny, 3), dtype=np.float32)
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top_colors = colors_u8.reshape(-1, 3).astype(np.uint8)
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for iy in range(ny):
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py = iy / max(ny - 1, 1) - 0.5
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for ix in range(nx):
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idx = iy * nx + ix
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px = ix / max(nx - 1, 1) - 0.5
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pz = ((float(z[iy, ix]) - zmin) / z_range - 0.5) * z_scale
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top_vertices[idx] = (px, pz, py)
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faces = _grid_triangle_indices(nx, ny)
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if not make_solid:
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return MeshModel(vertices=top_vertices, faces=np.asarray(faces, dtype=np.int32), colors=top_colors)
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base_y = float(top_vertices[:, 1].min())
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bottom_vertices = top_vertices.copy()
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bottom_vertices[:, 1] = base_y
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bottom_colors = _darken_colors(top_colors, 0.35)
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vertices = np.vstack([top_vertices, bottom_vertices]).astype(np.float32)
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colors = np.vstack([top_colors, bottom_colors]).astype(np.uint8)
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bottom_offset = len(top_vertices)
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faces.extend([[a + bottom_offset, b + bottom_offset, c + bottom_offset] for a, b, c in _grid_triangle_indices(nx, ny, reverse=True)])
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def _add_wall(a: int, b: int):
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faces.append([a, a + bottom_offset, b])
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faces.append([b, a + bottom_offset, b + bottom_offset])
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for ix in range(nx - 1):
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_add_wall(ix, ix + 1)
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top_row = (ny - 1) * nx
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_add_wall(top_row + ix + 1, top_row + ix)
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for iy in range(ny - 1):
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_add_wall((iy + 1) * nx, iy * nx)
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_add_wall(iy * nx + (nx - 1), (iy + 1) * nx + (nx - 1))
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return MeshModel(vertices=vertices, faces=np.asarray(faces, dtype=np.int32), colors=colors)
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@register_node(display_name="3D View")
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class View3D:
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_CUSTOM_PREVIEW = True
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@classmethod
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def INPUT_TYPES(cls):
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return {
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"required": {
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"field": ("DATA_FIELD",),
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"field": ("DATA_FIELD", {"label": "mesh"}),
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"colormap": (["auto"] + list(COLORMAPS), {"hide_when_input_connected": "colormap_map"}),
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"z_scale": ("FLOAT", {"default": 1, "min": 0.1, "max": 10.0, "step": 0.05}),
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"resolution": ("INT", {"default": 128, "min": 32, "max": 512, "step": 16}),
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"make_solid": ("BOOLEAN", {"default": False}),
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"camera_azimuth": ("FLOAT", {"default": 0.0, "hidden": True}),
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"camera_polar": ("FLOAT", {"default": 1.1, "hidden": True}),
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"camera_distance": ("FLOAT", {"default": 1.8, "hidden": True}),
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"viewport_snapshot": ("STRING", {"default": "", "hidden": True}),
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},
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"optional": {
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"map_field": ("DATA_FIELD", {"label": "map"}),
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"colormap_map": ("COLORMAP", {"label": "colormap"}),
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},
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}
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RETURN_TYPES = ()
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RETURN_TYPES = ("MESH_MODEL", "IMAGE")
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RETURN_NAMES = ("mesh", "viewport")
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FUNCTION = "render"
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OUTPUT_NODE = True
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DESCRIPTION = (
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"Interactive 3D surface view of a DATA_FIELD. "
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"Use the mesh input for geometry and optionally a second map input for coloring. "
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"Drag to rotate, scroll to zoom. z_scale exaggerates height."
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)
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@@ -40,9 +122,12 @@ class View3D:
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def render(
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self, field: DataField,
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colormap: str, z_scale: float, resolution: int, colormap_map=None,
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colormap: str, z_scale: float, resolution: int, make_solid: bool = False,
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camera_azimuth: float = 0.0, camera_polar: float = 1.1, camera_distance: float = 1.8,
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viewport_snapshot: str = "",
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map_field: DataField | None = None, colormap_map=None,
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) -> tuple:
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import base64
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from scipy.ndimage import map_coordinates
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data = field.data
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yres, xres = data.shape
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@@ -53,33 +138,75 @@ class View3D:
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ny, nx = z.shape
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zmin, zmax = float(z.min()), float(z.max())
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color_field = map_field if map_field is not None else field
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color_data = color_field.data
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if color_field is field and color_data.shape == z.shape:
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color_samples = z
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elif color_field is field:
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color_samples = color_data[::step_y, ::step_x].astype(np.float32)
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else:
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x_phys = np.linspace(field.xoff, field.xoff + field.xreal, nx, dtype=np.float64)
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y_phys = np.linspace(field.yoff, field.yoff + field.yreal, ny, dtype=np.float64)
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grid_y, grid_x = np.meshgrid(y_phys, x_phys, indexing="ij")
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map_x = np.clip(
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(grid_x - color_field.xoff) / max(color_field.xreal, 1e-12) * max(color_field.xres - 1, 0),
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0.0,
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max(color_field.xres - 1, 0),
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)
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map_y = np.clip(
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(grid_y - color_field.yoff) / max(color_field.yreal, 1e-12) * max(color_field.yres - 1, 0),
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0.0,
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max(color_field.yres - 1, 0),
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)
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color_samples = map_coordinates(
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color_data.astype(np.float64),
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[map_y, map_x],
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order=1,
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mode="nearest",
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).astype(np.float32)
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z_norm = normalize_for_colormap(
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z,
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offset=field.display_offset,
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scale=field.display_scale,
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data_min=float(field.data.min()),
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data_max=float(field.data.max()),
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color_samples,
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offset=color_field.display_offset,
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scale=color_field.display_scale,
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data_min=float(color_field.data.min()),
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data_max=float(color_field.data.max()),
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)
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resolved_colormap = resolve_colormap_input(
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colormap,
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colormap_input=colormap_map,
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inherited=field.colormap,
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inherited=color_field.colormap,
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default="gray",
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)
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colors_u8 = colormap_to_uint8(z_norm, resolved_colormap)
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mesh_model = _build_mesh_model(z, colors_u8, float(z_scale * 0.1), bool(make_solid))
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z_b64 = base64.b64encode(z.tobytes()).decode()
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colors_b64 = base64.b64encode(colors_u8.tobytes()).decode()
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positions_b64 = base64.b64encode(np.asarray(mesh_model.vertices, dtype=np.float32).tobytes()).decode()
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indices_b64 = base64.b64encode(np.asarray(mesh_model.faces, dtype=np.uint32).tobytes()).decode()
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mesh_colors_b64 = None
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if mesh_model.colors is not None:
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mesh_colors_b64 = base64.b64encode(np.asarray(mesh_model.colors, dtype=np.uint8).tobytes()).decode()
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mesh_data = {
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"width": nx,
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"height": ny,
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"z_data": z_b64,
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"colors": colors_b64,
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"positions": positions_b64,
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"indices": indices_b64,
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"vertex_colors": mesh_colors_b64,
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"z_min": zmin,
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"z_max": zmax,
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"z_scale": float(z_scale * 0.1),
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"make_solid": bool(make_solid),
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"camera_azimuth": float(camera_azimuth),
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"camera_polar": float(camera_polar),
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"camera_distance": float(camera_distance),
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"x_range": [float(field.xoff), float(field.xoff + field.xreal)],
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"y_range": [float(field.yoff), float(field.yoff + field.yreal)],
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}
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@@ -87,4 +214,32 @@ class View3D:
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if View3D._broadcast_mesh_fn is not None:
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View3D._broadcast_mesh_fn(View3D._current_node_id, mesh_data)
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return ()
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annotation_context = _annotation_context_from_field(color_field, resolved_colormap)
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annotation_context["xreal"] = float(field.xreal)
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annotation_context["si_unit_xy"] = str(field.si_unit_xy)
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viewport_image = ImageData(
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self._decode_viewport_snapshot(viewport_snapshot),
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metadata={
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"annotation_context": annotation_context,
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"viewport_camera": {
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"azimuth": float(camera_azimuth),
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"polar": float(camera_polar),
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"distance": float(camera_distance),
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},
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},
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)
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return (mesh_model, viewport_image)
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def _decode_viewport_snapshot(self, snapshot: str) -> np.ndarray:
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text = str(snapshot or "").strip()
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if not text.startswith("data:image/"):
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return np.zeros((1, 1, 3), dtype=np.uint8)
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try:
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header, payload = text.split(",", 1)
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raw = base64.b64decode(payload)
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from PIL import Image
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image = Image.open(io.BytesIO(raw)).convert("RGB")
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return np.asarray(image, dtype=np.uint8)
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except Exception:
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return np.zeros((1, 1, 3), dtype=np.uint8)
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