fix native and web screenshot rendering
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@@ -28,7 +28,11 @@ export default function SurfaceView({ meshData }) {
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const width = container.clientWidth;
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const height = width; // 1:1 aspect
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const renderer = new THREE.WebGLRenderer({ antialias: true, alpha: false });
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const renderer = new THREE.WebGLRenderer({
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antialias: true,
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alpha: false,
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preserveDrawingBuffer: true,
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});
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renderer.setSize(width, height);
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renderer.setPixelRatio(window.devicePixelRatio);
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renderer.setClearColor(0x0f172a);
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